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Showing posts with label Dsdn104_Proj1. Show all posts
Showing posts with label Dsdn104_Proj1. Show all posts

Tuesday, 14 August 2012

DSDN 104: Rendering

I will not be re-rendering my models as in the crit the tutors said my render (which was missing a few models) didn't need re-doing. I have included a screenshot of all of my models in the post with my 81 iterations.

Monday, 13 August 2012

DSDN 104: 81 Iterations

This is my final render for my 81 iterations.

This was one of my test renders, as some of the models have been cut out. I fixed it, but 3ds Max crashed halfway through my 11 hour render, and I didn't have enough time to re-render it.




This is a screenshot of my 81 fianl models in 3ds Max. This is how they were supposed to be laid out, with all of the model included.

After 4 days of constant render/3ds Max problems, I'm finally done!




DSDN 104: Final Hero Model

This is my final 'Hero' Model for DSDN 104. 


I feel that this final model captures my narrative well, It cascades  down from an originating point, and it changes directions and adapts as it flows downwards.

I used a water texture as my inspirations were waterfalls.

There was supposed o be a light blue plane in the background which showed up in my test render, but for some reason when I did my final render it didn't show up.

Friday, 10 August 2012

DSDN 104: 3ds Max Problems

I am having issues with 3ds Max, Perspective mode is practically unusable, as I can't edit any of my models in it and they keep disappearing, so I have to us Orthographic mode, which makes lighting and texturing very difficult. I will have to render in low resolution first to check that everything looks right.

DSDN 104: Lighting/Texture Test

This is one of my original Lighting and texture tests. I was using a water/wave texture.


Wednesday, 8 August 2012

DSDN 104: Progress

I have continued working in 3ds Max on my models, and I now have a total of 56. I am still having trouble positioning my models and moving the camera around if I am in Perspective mode, but if I switch to orthographic mode, most of these issues get fixed.



Monday, 6 August 2012

DSDN 104: Inspiration



I think that gymnastic ribbons capture my idea and words really well. They flow and cascade, and can change at any moment in reaction to the directions of the user or their surroundis which makes them very adaptable. 

Wednesday, 1 August 2012

DSDN 104: 35 Models

Here are my 35 models so far.




I had some problems with 3ds Max, whenever I tried to move any of my models around, they were snapping to grid, so I couldn't lay them out properly. They were supposed to flow around, as my inspiration for my models was waterfalls, and gymnastic ribbons. I will upload another copy of this image as soon as I work out how to turn gridlock off.

Monday, 30 July 2012

DSDN 104: Week 2

Last week I continued with my iterations, and created 15 of them all together. I also learned how to use the FFD 4x4x4 and FFD 3x3x3 modifiers, which I used on my models.