Here is the link to my final video
http://www.youtube.com/watch?v=u_1kQfnpMBw&feature=youtu.be
The music I used was 'Euritmix sux my dix" by "Computer Truck'
http://freemusicarchive.org/music/Computer_Truck/Rock_The_Boulevard_Reach_The_Bourgeois/06_-_Euritmix_Sux_My_Dix
Under the creative commons licence.
Elevator sound effects were from freesound.org:
http://freesound.org/people/Tomlija/sounds/99565/
All other sound effects were record ambient noise or computer generated 'whoosh' sounds.
Huge thanks to everyone who helped out.
Showing posts with label Hand-in. Show all posts
Showing posts with label Hand-in. Show all posts
Monday, 29 October 2012
Sunday, 21 October 2012
DSDN 142: Final Code
http://www.openprocessing.org/sketch/75898
This link goes to the openprocessing sketch of my final code, but for some reason the mouse doesn't glow or change size like it should. The code I uploaded on the R drive is exactly the same but works fine.
Here are a couple of screenshots of how it should look:

This link goes to the openprocessing sketch of my final code, but for some reason the mouse doesn't glow or change size like it should. The code I uploaded on the R drive is exactly the same but works fine.
Here are a couple of screenshots of how it should look:

Thursday, 18 October 2012
DSDN 142: Final Code
I am having issues with uploading to open processing, But I will upload it as soon as I get it working. I also had to upload to the late folder on the R drive, as the normal folder closed early.
Wednesday, 17 October 2012
DSDN 104: Photos
I took a few different photos of my model, trying to get the best shot of it, which I found difficult because it is so small. Here are some of them:
Thie above image is the final photo I have chosen, as I think it shows the engraving detail on the wing nicely.
These are a few of the other photos I took.
DSDN 104: Final Render
This is my final render for DSDN 104, Project 3. I have arranged them in a way that I think implies flight or that they are about to take flight, which relates to my narrative of the patterns and shift in patterns of a butterfly wing, while it is flying.
Sunday, 14 October 2012
DSDN 112: Storyboard Part 2
Here is my storyboard for the second part of project 2:
http://i.imgur.com/AYX1u.jpg
(Had to upload via Imgur as the image is too big for blogger)
http://i.imgur.com/AYX1u.jpg
(Had to upload via Imgur as the image is too big for blogger)
Thursday, 4 October 2012
DSDN 112: 5x Images
Here are my 5 screenshots for my flash tool.

(The background of the images is actually transparent, which is why they are showing the bright blue from the blog theme)
Also: an image with the interface on my arm:
Note: I haven't changed the transparency on this as I will be doing a lot of the effects in after effects

(The background of the images is actually transparent, which is why they are showing the bright blue from the blog theme)
Also: an image with the interface on my arm:
Note: I haven't changed the transparency on this as I will be doing a lot of the effects in after effects
DSDN 112: 200 Words
My interface tool is called “The Guide Line’.
My interface and idea was inspired by navigation in video games, as I that some of them had really interesting and different systems in them. It uses augmented reality to help users navigate the twisting halls of Kelburn, which involves a line being projected onto the ground in front of the user from a futuristic wristband, as well as a holographic map.
The interface also includes many useful features, such as the ability to search for nearby food establishments or bathrooms, the ability to connect with friends via Facebook connection services (with the ability to go into ‘Private’ mode), a ‘History’ option, which shows you all of the places you have visited recently, the ability to select your start point via GPS or set a starting location from somewhere else so you can plan ahead, a dynamic "FrogPad" keyboard, specially designed for one-handed use, and the ‘Guide Line Customization’ Options, which let you change the colour of the projected line you follow.
All of these options are easily accessible through the simple yet stylish holographic interface which is projected from the wristband.
My interface and idea was inspired by navigation in video games, as I that some of them had really interesting and different systems in them. It uses augmented reality to help users navigate the twisting halls of Kelburn, which involves a line being projected onto the ground in front of the user from a futuristic wristband, as well as a holographic map.
The interface also includes many useful features, such as the ability to search for nearby food establishments or bathrooms, the ability to connect with friends via Facebook connection services (with the ability to go into ‘Private’ mode), a ‘History’ option, which shows you all of the places you have visited recently, the ability to select your start point via GPS or set a starting location from somewhere else so you can plan ahead, a dynamic "FrogPad" keyboard, specially designed for one-handed use, and the ‘Guide Line Customization’ Options, which let you change the colour of the projected line you follow.
All of these options are easily accessible through the simple yet stylish holographic interface which is projected from the wristband.
Thursday, 20 September 2012
DSDN 112: Paper Models of Interface
Click here for a map of my screens
(Open the image in a new tab and zoom in to see it properly)
Wednesday, 19 September 2012
DSDN 104: Final Model Image
This is a high resolution photo of my final model. I've have changed the white balance (as the tutors suggested in the crit).
The above image is the earlier image before I adjusted the white.
Thursday, 23 August 2012
DSDN 142: Final Hand In
My final four images for DSDN 142, Project 2. I changed my original idea to a grid, because I liked the idea of noise within a grid, that eventually breaks free of the grid structure.
Monday, 20 August 2012
DSDN 112: School of Design Issues.
I have been unable to upload my project to the School of Design website. When ever I try to add an image of text it says there is an "Error writing to database". I will try again tomorrow.
Sunday, 19 August 2012
DSDN 112: 200 Words
|
Leckie April
Covered Gloves
I
explored the sense of touch with my interactive object, and the idea that the
senses can be confused by an unexpected feeling or experience.
The
user puts on a glove, and reaches into the corresponding tin, only to find
the object or substance inside the tin doesn’t feel how they would expect it
to.
My
object is made up of a combination of latex gloves, Velcro strips, wooden
rings, cloth gloves and aluminium tins.
I
investigated many different substances to go in the gloves, such as jelly,
golden syrup, water, and hair gel. None of these substances worked due to
issues with melting and movement issues. In the end I settled on tightly
packed flour and a thick corn flour and water mixture. I also tried sealing
the gloves in many different ways such as melting, taping and gluing, but
none of these options sealed the gloves together properly, and caused
leaking. I used a large wooden ring, which I stretched the latex gloves over
(They are pulled tight enough to seal together effectively), and Velcro
strips to prevent the gloves from slipping off.
Instruction
|
Tuesday, 14 August 2012
DSDN 104: Rendering
I will not be re-rendering my models as in the crit the tutors said my render (which was missing a few models) didn't need re-doing. I have included a screenshot of all of my models in the post with my 81 iterations.
Monday, 13 August 2012
DSDN 104: 81 Iterations
This is my final render for my 81 iterations.
This was one of my test renders, as some of the models have been cut out. I fixed it, but 3ds Max crashed halfway through my 11 hour render, and I didn't have enough time to re-render it.
This was one of my test renders, as some of the models have been cut out. I fixed it, but 3ds Max crashed halfway through my 11 hour render, and I didn't have enough time to re-render it.
This is a screenshot of my 81 fianl models in 3ds Max. This is how they were supposed to be laid out, with all of the model included.
After 4 days of constant render/3ds Max problems, I'm finally done!
DSDN 104: Final Hero Model
This is my final 'Hero' Model for DSDN 104.
I feel that this final model captures my narrative well, It cascades down from an originating point, and it changes directions and adapts as it flows downwards.
I used a water texture as my inspirations were waterfalls.
There was supposed o be a light blue plane in the background which showed up in my test render, but for some reason when I did my final render it didn't show up.
Sunday, 5 August 2012
DSDN 112: Proposal
For this project I will be experimenting with the sense of
touch. I will create a glove that has a layer of water inside it. When worn,
this glove will alter the sense of touch making it an interesting experience
for the user.
I will also have multiple containers with objects in them.
These containers will have things such as sand or ball bearings, which will be
used with the glove to enhance the experience. Since these substances are quite
interesting to touch without any kind of alterations to the senses, they will
be intriguing to use with the glove.
The glove itself will be a combination of two rubber/latex
gloves. One glove will be sealed inside the other, with a layer of water in
between them. This will ensure that the user’s hand will remain dry, which will
be an important factor when interacting with the glove; if the user’s hand is
wet this will change how they react to touching the objects. The user will not
know the gloved is filled with water when they first go to put it on.
The user will interact with each of the provided materials,
and be surprised by the differences in them, and how different they feel,
compared to what they expected.
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