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Showing posts with label Dsdn142_Proj3. Show all posts
Showing posts with label Dsdn142_Proj3. Show all posts

Sunday, 21 October 2012

DSDN 142: Final Code

http://www.openprocessing.org/sketch/75898

This link goes to the openprocessing sketch of my final code, but for some reason the mouse doesn't glow or change size like it should. The code I uploaded on the R drive is exactly the same but works fine.


Here are a couple of screenshots of how it should look: 





Thursday, 18 October 2012

DSDN 142: Final Code

I am having issues with uploading to open processing, But I will upload it as soon as I get it working. I also had to upload to the late folder on the R drive, as the normal folder closed early.

DSDN 142: Sketches, Better Late Than Never!

Here are some of my original sketches for my star collecting idea.

DSDN 142: Mouse size

I tried to increase the size of the cursor/mouse depending on the amount of stars following it, but it didn't go so well. As soon as you start up the application, the mouse grows in size, and continues f=growing until it fills the screen. I will need to put a limit on the mouse size in order to fix this to stop infinite growth, but this will mean that after a certain amount of stars have been collected, no more will be, unless I can work out a way to decrease the size of the mouse as stars are let go.

DSDN 142: Walls.

I have managed to put two 'walls' in my application to stop the stars from leaving the area, but the stars are now getting stuck running along those walls, which causes some issues. I also need to bring in walls along the other two sides, to stop the stars from escaping from there.

http://www.openprocessing.org/sketch/75749

DSDN 142: Stars Added.

In this version of the code I have added stars to the application, and made them much more responsive to the mouse. They can also now be flung across the screen, but I need to find a way to stop them from going outside of the screen limits.

http://www.openprocessing.org/sketch/75747

DSDN 142: Stars!

As my original idea was about collecting stars, I will change the orbs to stars. This is an image of the star I will use. 



It is just a simple star shape that I messed around with in Photoshop, but I think it will look effective in my interactive application, and will get the star collecting idea across clearly.

(The background of the image is transparent, but the blog theme makes it blue)

DSDN 142:Code Update

Here is a newer version of my code, which involves 'tails' added to all of the circles, as well as a reaction the orbs have to the mouse.

http://www.openprocessing.org/sketch/75743

Monday, 15 October 2012

DSDN 142: Updates and Tests

Here is my initial test of using arrays to create the moving 'Stars':

http://www.openprocessing.org/sketch/75332


I then changed it so the starts only move vertically, as it seems more like stars falling.

Monday, 8 October 2012

DSDN 142: Code Updates

The code I presented at the Interim was focusing on the size change of the mouse, and involved the mouse growing and shrinking.



The code I have at the moment, has the size changing ball, as well as a starry background.


Thursday, 27 September 2012

Monday, 24 September 2012

DSDN 142:Shaking Mouse.

Rather than just clicking to release the glowing orbs from the mouse, I have been thinking of maybe doing something else like shaking the mouse around to remove them. If you shake harder, they are thrown of faster/more forcefully.

Thursday, 20 September 2012

DSDN 142: Idea!

My idea for DSDN 142, Project 3 is 'Star Collecting'. This involes orbs or stars being scattered across the screen. When the user moves the mouse over a star/orb it is absorbed by the mouse/a small circle around the mouse. As the user collects more 'stars' the circle around the mouse begins to glow brighter and brighter or grows in size. When the user click the mouse, the circle around the mouse explodes outwards and scatters orbs.

DSDN 142: Idea Sketches

These are some of the ideas I have sketched for DSDN 142, Project 3.

Wednesday, 12 September 2012

DSDN 142: Looking at Sketches on OpenProcessing.org

I have been looking at a few different sketches on openprocessing.org, and have found a few intersting ones:

This sketch is interesting the firt time you try it, but quickly becaome boring after that, as it only does one thing. It steals the cursor the same way everyway, and the repetitiveness makes it become unintersting very quickly.

Bubble3D:
This sketch is quite interesting, even after a while of playing with it. The way it reacts to the users input is different and unexpected everytime you use it. This makes it interesting, as the result is different everytie you play around with it.