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Sunday, 30 September 2012

DSDN 112: Interface Inspiration!

I looked at a few different 'futuristic' game menus and navigation systems to get ideas for my interface.

Dead Space:
This is the menu that I probably took them most ideas from, as it is a simple but effective layout that is easy to follow, which is what I want for my interface.


Assassin's Creed:
this holographic interface has very faint lines and code in the background, which could be interesting in my final video.



Batman: Arkham City:
Arkham city has a bird's eye view map, which is actually quite easy to read and navigate with, even though it is so simple. It lets users zoom i to get a better view of certain parts of the city if required, which is definitely a feature I need in my project.



One thing I noticed about all of these systems (and most other ones I saw) is that the colour blue is used a lot. I think this is because blue is a 'cool' colour, and gives a sterile, futuristic feel. I will be using a blue colour scheme for my interface.

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